Back to Learn
5 May 2026·9 min read·XI Fantasy Leagues Team

How Fantasy Cricket Scoring Works — Points System Explained

Every run, wicket, catch, and dismissal moves your fantasy total. This is the full points system — batting, bowling, fielding, bonuses, and the captain math that decides leagues.

scoringrulesfantasy basics

Fantasy cricket scoring is just bookkeeping. Every cricket action — a run, a six, a wicket, a catch, a strike-rate, an economy — has a fixed point value. Your fantasy team's total is the sum across your 11 players, with captain and vice-captain multipliers applied last. This guide walks the full XI Fantasy Leagues scoring model end to end. Learn it once, you are in the top 10 per cent of skill.

The points come from four buckets

  • Batting — runs, boundaries, milestones, strike-rate.
  • Bowling — wickets, hauls, dot maidens, economy.
  • Fielding — catches, run-outs, stumpings.
  • Match participation — Playing XI bonus, Man of the Match.

After raw points are summed, captain (2×) and vice-captain (1.5×) multipliers run last. Boosters, if applied, follow the highest-multiplier-wins rule — they do not stack.

Batting points

Each run scored = +1 point. Boundaries add a small bonus (+1 per four, +2 per six). Then come milestone bonuses, which do NOT stack — only the highest tier applies.

  • 30–49 runs: +4
  • Half-century (50–99): +8
  • Century (100+): +16
  • Duck (out for 0, batting position ≤7): −2

The non-stacking rule means a century gives +16, not +16 + 8 + 4 = +28. Critical to remember when modelling captain ceilings.

Strike-rate bonus and penalty

Strike-rate modifiers apply only to batters who faced ≥10 balls. This filters out tail-enders and pinch-hitters whose tiny samples would skew the maths.

  • SR > 170: +6
  • SR 150–170: +3
  • SR 130–149: +1
  • SR 50–70: −3
  • SR < 50: −6

The penalty zone is why anchor batters who play out a maiden look attractive in absolute runs but lose ground in strike-rate-adjusted points. T20 fantasy specifically rewards intent.

Bowling points

Wickets are the headline number — +25 per wicket. Pile-on bonuses for hauls, again non-stacking.

  • Wicket: +25
  • LBW or bowled dismissal: +8 bonus
  • Maiden over: +8
  • 2-wicket haul: +10 milestone
  • 3-wicket haul: +4 milestone
  • 4-wicket haul: +8 milestone
  • 5-wicket haul: +16 milestone

A 5-wicket haul scores 5 × 25 (wickets) + 16 (haul) plus any LBW/bowled bonuses. A spinner who picks up four wickets, two bowled, scores 4 × 25 + 8 (haul) + 2 × 8 (bowled bonus) = 124 raw points before economy. That is captain-pick territory.

Economy bonus and penalty

Economy modifiers apply only when a bowler bowls ≥2 overs. Cleans out part-time bowlers.

  • Economy < 5: +6
  • Economy 5–6: +4
  • Economy 6–7: +2
  • Economy 7–10: 0 (no bonus, no penalty)
  • Economy 10–11: −2
  • Economy 11–12: −4
  • Economy > 12: −6

Fielding points

  • Catch: +8
  • 3+ catches in match (extra bonus): +4
  • Direct-hit run-out: +12
  • Indirect (assist or relay) run-out: +6
  • Stumping: +12

Wicketkeepers have an outsized fielding ceiling — every catch behind the stumps and every stumping cashes. Fielding points alone can move a keeper from 30-point afterthought to 60-point steal.

Match participation

  • Playing XI bonus: +4 (awarded once line-ups are confirmed)
  • Man of the Match: +20

If your player does not make the Playing XI, no Playing XI bonus and zero stats — same as them not playing. This is why locking your team after toss (when line-ups confirm) catches more points than locking 90 minutes before.

Captain and vice-captain multipliers

After all raw points are summed:

  • Captain: raw points × 2
  • Vice-Captain: raw points × 1.5
  • All other 9 players: raw points × 1

A captain scoring 80 raw points contributes 160 to your total. A VC scoring 60 raw points contributes 90. Picking the right C and VC routinely accounts for 30–40 per cent of your final score — see our captain strategy guide for the full framework.

Boosters — non-stacking with C/VC

Boosters apply per match from your booster inventory. They do NOT stack with captain or vice-captain multipliers — the highest multiplier wins.

  • Double Down (2.5×): one player at 2.5× — beats VC, loses to nothing else.
  • Triple Threat (3×): one player at 3× — beats C and VC.
  • Captain Shield: captain's points cannot go negative on this match — pure downside protection.

If you Double Down (2.5×) on your captain (2×), the captain takes 2.5× — not 4.5×. Strategic implication: deploy boosters on non-C/VC players where they add net new multiplier coverage.

Worked example: full match scoring

Take a top-order batter who scores 78 (52) with 6 fours and 4 sixes, then takes 1 catch. Raw points:

  • Runs: 78 × 1 = +78
  • Fours: 6 × 1 = +6
  • Sixes: 4 × 2 = +8
  • Half-century milestone (50–99): +8
  • Strike rate 150 (78 off 52): falls in 150–170 band → +3
  • Catch: +8
  • Playing XI: +4
  • Raw total: 78 + 6 + 8 + 8 + 3 + 8 + 4 = 115

If captained: 115 × 2 = 230. If vice-captained: 115 × 1.5 = 172.5 (rounded per platform rules). If un-captained: 115. The 115-point gap between captain and benched is exactly why C/VC selection sits at the centre of fantasy strategy.

Tie-breaking

When two users finish on identical totals, XI breaks ties deterministically:

  • Lower credits used wins (efficiency reward).
  • Earlier submission timestamp wins (rewards locked-in commitment).

Same input, same output — every time. The full scoring engine runs as a published 14-step deterministic pipeline. Your points are not negotiable and not random. They are maths.

Frequently Asked Questions

How are fantasy cricket points calculated?

Each cricket action has a fixed point value — runs (+1), boundaries (+1 four, +2 six), wickets (+25), catches (+8), and so on. All raw points are summed, then captain (2×) and vice-captain (1.5×) multipliers apply last. Boosters, if used, follow a highest-multiplier-wins rule.

Do milestone bonuses stack in fantasy cricket?

No. Milestone bonuses do not stack — only the highest tier applies. A century gives +16, not +16 + 8 + 4 = +28. The same rule applies to wicket-haul bonuses.

When does the strike-rate bonus or penalty kick in?

Strike-rate modifiers apply only to batters who faced 10 or more balls. This filters out tail-enders and cameo innings whose tiny samples would distort the maths.

How many points is a 5-wicket haul worth in fantasy cricket?

On XI Fantasy Leagues, a 5-wicket haul earns 5 × 25 (wickets) + 16 (haul bonus) = 141 raw points minimum, before LBW/bowled dismissal bonuses (+8 each) and economy modifiers. That is captain-pick territory.

Do I lose points if my player does not play?

No, but you lose all potential points — including the +4 Playing XI bonus. Players not in the confirmed line-up score zero. Always check Playing XI before the match starts.

How is a fantasy cricket tie broken?

Ties are broken deterministically: first by lower credits used (efficiency wins), then by earlier submission timestamp (commitment wins). Same input always produces the same output — there is no randomness.

Ready to play free fantasy cricket?

Build your IPL or PSL team in under 4 minutes. No entry fees. Sponsor-funded rewards.